literature

True Pacifist 8

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Literature Text

         Two choices lie ahead of you - a room ahead of you, and a room to the left. Something draws you to the room directly ahead. It must be that strange smell.
         Within this room, two large cobwebs adorn the walls. You gulp. Cobwebs mean spiders. But you don't see any right away.
         A sign sits in the center, seemingly in front of the webs. Its written in ornate script. You appreciate the writing for a moment - the beautiful curves and curls fill your mind with images of vines and flowers. You think of an old house covered in ivy and how peaceful it would be. It might be next to a brook where frogs nest in the spring...frog...spider...oh wait a second.
         You snap back to the present and actually read what the sign says:
         "Spider bake sale! All proceeds go to real spiders."
         Your eyes grow wide. Spiders! Why does it have to be spiders! You feel the color drain from your face. No spiders. Please no spiders.
         But there are still no spiders around right now. You try to relax, but just thinking of spiders makes your blood run cold. You don't want to support something that could kill you.
         The smell of baked goods is the only thing that is keeping you here. You spot a small post-it note attached to one of the cobwebs. You can read it from here: "Please leave some money here for a baked treat."
         There was no way you were going to do that! You turn to run, but trip on your own feet as you turn. Everything is in slow motion as you fall to the ground in a panic. You hear the jingle of coins in your pocket as if they answered the sign themselves. You ignore it and try to stand up, but get caught in a web. The silk is unusually strong. You are in full panic mode as your struggle to escape.
         Something causes you to freeze as if you'd been escased in ice. As you watch, paralyzed, a small spider crawls down the web you are trapped in and takes the coins that seem to have jumped into its web on their own. You feel as if you might faint. The spider crawls back up and nods quietly in thanks. Then, crawls back down to your open pocket and deposits a single donut into your pocket.
         You scream.
         The spider doesn't seem to mind. It takes your coins and dissappears back into the wall where it came from.
         The web seems to have released you, and you fall to the floor. The donut rolls across the ground and stops in front of the room entrance. You can't feel your arms.
         As your gain your senses back, the room stops spinning. The smell of baked goods still lingers in the air. You wonder how the spider got the donut out of the wall behind it.
         You try to stand up. You are still a little shaky, but manage to make your way over to the dropped donut. You hold it in your hand. It's about the size of a checker piece. You are unsure if you should eat it. You don't feel hungry right now.
         You remind yourself that Toriel is waiting for you. You swallow, and put the donut in your pocket again. Your turn back to the web and your feet seem to carry you away from the room before you tell them to.
         But, before you can really start to relax, a pair of monsters notices you.
         You feel as if you will cry, watching your heart-shaped soul ascend out of your body once more. You wonder if this is really necessary. Your body feels so weary and you just want to go home. But the monsters refuse to move.
         One appears to be some sort of Jello creature. It looks as if it was just made. The other seems to be some kind of angry cockroach.
         Something tells you the Jello doesn't want to fight. You tell it that you won't hurt it and it seems pleased, sliding away with a strange happy "glorp." As the Jello leaves, the angry cockroach brightens a little. It seems it just doesn't like to reveal its true feelings when around other monsters. What a strange attitude for a monster to have. But you suppose people can be like this, too.
         The cockroach begins to dance. It seems rather happy. You watch it dance for a bit, then tell it that you won't hurt it. This seems to please this monster a well, and it waves goodbye to you as your soul returns to your body.
         You raise an eyebrow, confused at the strange "fight." But you are just glad that it's over.
         As you move to the next room, a large plaque reads "There is just one switch." The floor here is cracked as well. You remember, fearfully, your last encounter with cracked floors. You avoid the most cracked tiles as you make your way to the other side of the room. But, you realize, you can't go any farther. Some familiar-looking, and very large, spikes block off your exit.
         Falling through the floor last time actually helped you out. But you really didn't want to relieve that traumatic experience. You decide to be a bit more cautious this time and approach one tile that looks as if it is ready to fall apart. Outstretching your leg, you press very gently on it. It gives way with a crumbling sound and you see the floor below the tile.
         As you peer into the hole, you see a switch attached to the wall. It reminds you of the switches Toriel first showed you. The plaque did say there was just one switch.
         There is only one solution. You press your arms to your chest, squeeze your eyes shut, and jump.
SPIDERS! SPIDERS! SPIDERS AND DONUTS! TRAUMATIC EVENTS! SWITCHES AND HOLES! YOU ARE NOT SURE IF YOU ARE STILL FILLED WITH DETERMINATION OR NOT!
© 2016 - 2024 Anrisa
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